Book 1 - The Show Must Go On
Different values: 30
=====================================
object {Book 1 - The Show Must Go On}
    _id : string {Book 1 - The Show Must Go On._id} (all different values)
    folder : string {Book 1 - The Show Must Go On.folder} (same value: 'iDGzUm8BgiIlYyJf')
    img : string {Book 1 - The Show Must Go On.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x27)
        'systems/pf2e/icons/default-icons/hazard.svg' (x3)
    items : array<object> {Book 1 - The Show Must Go On.items}
        Length: min=1 max=28
        Value type: object {Book 1 - The Show Must Go On.items.[]}
            _id : string {Book 1 - The Show Must Go On.items.[]._id} (230 different values)
            [_stats] : object {Book 1 - The Show Must Go On.items.[]._stats}
                compendiumSource : string {Book 1 - The Show Must Go On.items.[]._stats.compendiumSource} (73 different values)
            img : string {Book 1 - The Show Must Go On.items.[].img} (74 different values)
            name : string {Book 1 - The Show Must Go On.items.[].name} (174 different values)
            sort : integer {Book 1 - The Show Must Go On.items.[].sort} (28 different values)
            system : object {Book 1 - The Show Must Go On.items.[].system}
                [acBonus] : integer {Book 1 - The Show Must Go On.items.[].system.acBonus} (4 different values)
                    3 (x4)
                    1 (x2)
                    2 (x2)
                    4 (x2)
                [actionType] : object {Book 1 - The Show Must Go On.items.[].system.actionType}
                    value : string {Book 1 - The Show Must Go On.items.[].system.actionType.value} (4 different values)
                        'passive' (x38)
                        'action' (x35)
                        'reaction' (x13)
                        'free' (x1)
                [actions] : object {Book 1 - The Show Must Go On.items.[].system.actions}
                    [value] : integer {Book 1 - The Show Must Go On.items.[].system.actions.value} (3 different values)
                        1 (x23)
                        2 (x10)
                        3 (x2)
                [area] : object {Book 1 - The Show Must Go On.items.[].system.area}
                    details : string {Book 1 - The Show Must Go On.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants')
                    type : string {Book 1 - The Show Must Go On.items.[].system.area.type} (3 different values)
                        'emanation' (x1)
                        'cone' (x1)
                        'burst' (x1)
                    value : integer {Book 1 - The Show Must Go On.items.[].system.area.value} (3 different values)
                        5 (x1)
                        15 (x1)
                        20 (x1)
                [attack] : object {Book 1 - The Show Must Go On.items.[].system.attack}
                    value : string {Book 1 - The Show Must Go On.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {Book 1 - The Show Must Go On.items.[].system.attackEffects}
                    [custom] : string {Book 1 - The Show Must Go On.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {Book 1 - The Show Must Go On.items.[].system.attackEffects.value}
                        Length: min=0 max=2
                        Value type: string {Book 1 - The Show Must Go On.items.[].system.attackEffects.value.[]} (13 different values)
                [autoHeightenLevel] : object {Book 1 - The Show Must Go On.items.[].system.autoHeightenLevel}
                    [value] : empty
                publication : object {Book 1 - The Show Must Go On.items.[].system.publication}
                    license : string {Book 1 - The Show Must Go On.items.[].system.publication.license} (2 different values)
                        'OGL' (x235)
                        'ORC' (x2)
                    remaster : boolean {Book 1 - The Show Must Go On.items.[].system.publication.remaster} (2 different values)
                        False (x235)
                        True (x2)
                    title : string {Book 1 - The Show Must Go On.items.[].system.publication.title} (5 different values)
                        '' (x146)
                        'Pathfinder Core Rulebook' (x72)
                        'Pathfinder Bestiary' (x15)
                        'Pathfinder Bestiary 2' (x2)
                        'Pathfinder Player Core' (x2)
                rules : ignored (Foundry rules object) {Book 1 - The Show Must Go On.items.[].system.rules}
                [baseItem] : string {Book 1 - The Show Must Go On.items.[].system.baseItem} (15 different values)
                [bonusDamage] : object {Book 1 - The Show Must Go On.items.[].system.bonusDamage}
                    value : integer {Book 1 - The Show Must Go On.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Book 1 - The Show Must Go On.items.[].system.bulk}
                    value : mixed
                        float {Book 1 - The Show Must Go On.items.[].system.bulk.value} (same value: 0,1)
                        integer {Book 1 - The Show Must Go On.items.[].system.bulk.value} (3 different values)
                            0 (x12)
                            1 (x10)
                            2 (x9)
                [category] : string {Book 1 - The Show Must Go On.items.[].system.category} (9 different values)
                    'offensive' (x56)
                    'defensive' (x23)
                    'martial' (x7)
                    'simple' (x6)
                    'medium' (x6)
                    'interaction' (x4)
                    'light' (x2)
                    'wand' (x1)
                    'ammo' (x1)
                [checkPenalty] : integer {Book 1 - The Show Must Go On.items.[].system.checkPenalty} (2 different values)
                    -2 (x6)
                    -1 (x2)
                [counteraction] : boolean {Book 1 - The Show Must Go On.items.[].system.counteraction} (2 different values)
                    False (x40)
                    True (x2)
                [deathNote] : boolean {Book 1 - The Show Must Go On.items.[].system.deathNote} (same value: True)
                [defense] : object {Book 1 - The Show Must Go On.items.[].system.defense}
                    save : object {Book 1 - The Show Must Go On.items.[].system.defense.save}
                        basic : boolean {Book 1 - The Show Must Go On.items.[].system.defense.save.basic} (2 different values)
                            False (x13)
                            True (x5)
                        statistic : string {Book 1 - The Show Must Go On.items.[].system.defense.save.statistic} (3 different values)
                            'will' (x9)
                            'fortitude' (x7)
                            'reflex' (x2)
                description : object {Book 1 - The Show Must Go On.items.[].system.description}
                    value : string {Book 1 - The Show Must Go On.items.[].system.description.value} (140 different values)
                [bonus] : object {Book 1 - The Show Must Go On.items.[].system.bonus}
                    value : integer {Book 1 - The Show Must Go On.items.[].system.bonus.value} (13 different values)
                [containerId] : empty
                [cost] : object {Book 1 - The Show Must Go On.items.[].system.cost}
                    value : string {Book 1 - The Show Must Go On.items.[].system.cost.value} (same value: '')
                [damage] : object {Book 1 - The Show Must Go On.items.[].system.damage}
                    [0] : object {Book 1 - The Show Must Go On.items.[].system.damage.0}
                        applyMod : boolean {Book 1 - The Show Must Go On.items.[].system.damage.0.applyMod} (2 different values)
                            False (x12)
                            True (x1)
                        [category] : empty
                        formula : string {Book 1 - The Show Must Go On.items.[].system.damage.0.formula} (7 different values)
                            '1d8' (x4)
                            '2d4' (x3)
                            '1d4' (x2)
                            '5d6' (x1)
                            '6d6' (x1)
                            '3d6' (x1)
                            '2d12' (x1)
                        kinds : array<string> {Book 1 - The Show Must Go On.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {Book 1 - The Show Must Go On.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x13)
                                'healing' (x3)
                        materials : array<> {Book 1 - The Show Must Go On.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Book 1 - The Show Must Go On.items.[].system.damage.0.type} (9 different values)
                            'void' (x3)
                            'fire' (x3)
                            'cold' (x1)
                            'mental' (x1)
                            'sonic' (x1)
                            'spirit' (x1)
                            'vitality' (x1)
                            'piercing' (x1)
                            'electricity' (x1)
                    [damageType] : string {Book 1 - The Show Must Go On.items.[].system.damage.damageType} (3 different values)
                        'piercing' (x9)
                        'bludgeoning' (x2)
                        'slashing' (x2)
                    [dice] : integer {Book 1 - The Show Must Go On.items.[].system.damage.dice} (same value: 1)
                    [die] : string {Book 1 - The Show Must Go On.items.[].system.damage.die} (5 different values)
                        'd4' (x6)
                        'd8' (x3)
                        'd6' (x2)
                        'd12' (x1)
                        'd10' (x1)
                [damageRolls] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls}
                    [0] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.0}
                        damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.0.damage} (11 different values)
                        damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.0.damageType} (3 different values)
                            'piercing' (x8)
                            'bludgeoning' (x7)
                            'slashing' (x2)
                    [0bub8ypv12bb7aflnp3y] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.0bub8ypv12bb7aflnp3y}
                        damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.0bub8ypv12bb7aflnp3y.damage} (same value: '1d10+3')
                        damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.0bub8ypv12bb7aflnp3y.damageType} (same value: 'piercing')
                    [0i75ga3aei9p6g0roxxc] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.0i75ga3aei9p6g0roxxc}
                        damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.0i75ga3aei9p6g0roxxc.damage} (same value: '1d6+6')
                        damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.0i75ga3aei9p6g0roxxc.damageType} (same value: 'piercing')
                    [0y734x0qm6lnl776s2cb] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.0y734x0qm6lnl776s2cb}
                        damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.0y734x0qm6lnl776s2cb.damage} (same value: '1d4')
                        damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.0y734x0qm6lnl776s2cb.damageType} (same value: 'fire')
                    [1] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.1}
                        [category] : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.1.category} (same value: 'persistent')
                        damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.1.damage} (same value: '1d6')
                        damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.1.damageType} (2 different values)
                            'acid' (x1)
                            'fire' (x1)
                    [5fqe1sm6p9b2px7tah58] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.5fqe1sm6p9b2px7tah58}
                        damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.5fqe1sm6p9b2px7tah58.damage} (same value: '1d10+3')
                        damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.5fqe1sm6p9b2px7tah58.damageType} (same value: 'piercing')
                    [6en7gaqfbk3ptczvwhn1gp] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.6en7gaqfbk3ptczvwhn1gp}
                        damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.6en7gaqfbk3ptczvwhn1gp.damage} (same value: '1d6+2')
                        damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.6en7gaqfbk3ptczvwhn1gp.damageType} (same value: 'bludgeoning')
                    [817y9nq26svz371ubpw2] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.817y9nq26svz371ubpw2}
                        damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.817y9nq26svz371ubpw2.damage} (same value: '1d8+1')
                        damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.817y9nq26svz371ubpw2.damageType} (same value: 'piercing')
                    [8bbf31jhukq00cdyl6hd] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.8bbf31jhukq00cdyl6hd}
                        damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.8bbf31jhukq00cdyl6hd.damage} (same value: '1d6+2')
                        damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.8bbf31jhukq00cdyl6hd.damageType} (same value: 'slashing')
                    [8jojj456t2qhcn4odc24] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.8jojj456t2qhcn4odc24}
                        damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.8jojj456t2qhcn4odc24.damage} (same value: '1d8+5')
                        damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.8jojj456t2qhcn4odc24.damageType} (same value: 'bludgeoning')
                    [9jsqextz3j656vk7hgtn] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.9jsqextz3j656vk7hgtn}
                        damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.9jsqextz3j656vk7hgtn.damage} (same value: '1d4+3')
                        damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.9jsqextz3j656vk7hgtn.damageType} (same value: 'slashing')
                    [akonv51d6anyfaesvyuh] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.akonv51d6anyfaesvyuh}
                        damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.akonv51d6anyfaesvyuh.damage} (same value: '1d6')
                        damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.akonv51d6anyfaesvyuh.damageType} (same value: 'bludgeoning')
                    [ax6dpin3rufoi3n9ccn1] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.ax6dpin3rufoi3n9ccn1}
                        damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.ax6dpin3rufoi3n9ccn1.damage} (same value: '2d8+3')
                        damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.ax6dpin3rufoi3n9ccn1.damageType} (same value: 'piercing')
                    [cgojlgxjn96x00k6yhoq9h] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.cgojlgxjn96x00k6yhoq9h}
                        damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.cgojlgxjn96x00k6yhoq9h.damage} (same value: '1d6+4')
                        damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.cgojlgxjn96x00k6yhoq9h.damageType} (same value: 'piercing')
                    [dgqpsit35twz6fgt2cfd] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.dgqpsit35twz6fgt2cfd}
                        damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.dgqpsit35twz6fgt2cfd.damage} (same value: '2d8+3')
                        damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.dgqpsit35twz6fgt2cfd.damageType} (same value: 'piercing')
                    [dgrzwhh8syum9cyu4uno] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.dgrzwhh8syum9cyu4uno}
                        damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.dgrzwhh8syum9cyu4uno.damage} (same value: '1d8+4')
                        damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.dgrzwhh8syum9cyu4uno.damageType} (same value: 'piercing')
                    [f2u9wheevmmka3rjlwi2fs] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.f2u9wheevmmka3rjlwi2fs}
                        damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.f2u9wheevmmka3rjlwi2fs.damage} (same value: '1d6+4')
                        damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.f2u9wheevmmka3rjlwi2fs.damageType} (same value: 'piercing')
                    [geatkrzyyo6k1glugoxm] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.geatkrzyyo6k1glugoxm}
                        damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.geatkrzyyo6k1glugoxm.damage} (same value: '2d6+3')
                        damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.geatkrzyyo6k1glugoxm.damageType} (same value: 'bludgeoning')
                    [hhmn98v44g9spjgxodc5] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.hhmn98v44g9spjgxodc5}
                        damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.hhmn98v44g9spjgxodc5.damage} (same value: '1d6+4')
                        damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.hhmn98v44g9spjgxodc5.damageType} (same value: 'piercing')
                    [hjxh54zdcpctgdbf8dmf] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.hjxh54zdcpctgdbf8dmf}
                        damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.hjxh54zdcpctgdbf8dmf.damage} (same value: '1d6+3')
                        damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.hjxh54zdcpctgdbf8dmf.damageType} (same value: 'bludgeoning')
                    [j7lz0rwtexcdd4txqhkr] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.j7lz0rwtexcdd4txqhkr}
                        damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.j7lz0rwtexcdd4txqhkr.damage} (same value: '2d6+5')
                        damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.j7lz0rwtexcdd4txqhkr.damageType} (same value: 'bludgeoning')
                    [jxink6m1juox7gjq68ik] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.jxink6m1juox7gjq68ik}
                        damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.jxink6m1juox7gjq68ik.damage} (same value: '1d4')
                        damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.jxink6m1juox7gjq68ik.damageType} (same value: 'fire')
                    [k2mzkyyolecfivopdlny] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.k2mzkyyolecfivopdlny}
                        damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.k2mzkyyolecfivopdlny.damage} (same value: '1d6+4')
                        damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.k2mzkyyolecfivopdlny.damageType} (same value: 'slashing')
                    [kronk6n24rngucjcvtxk] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.kronk6n24rngucjcvtxk}
                        damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.kronk6n24rngucjcvtxk.damage} (same value: '1d4+3')
                        damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.kronk6n24rngucjcvtxk.damageType} (same value: 'piercing')
                    [l3ja4befb5inpen6o9fk3f] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.l3ja4befb5inpen6o9fk3f}
                        damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.l3ja4befb5inpen6o9fk3f.damage} (same value: '1d8')
                        damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.l3ja4befb5inpen6o9fk3f.damageType} (same value: 'poison')
                    [m3rfw2ufpkgdmw1od9c5] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.m3rfw2ufpkgdmw1od9c5}
                        damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.m3rfw2ufpkgdmw1od9c5.damage} (same value: '2d4+4')
                        damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.m3rfw2ufpkgdmw1od9c5.damageType} (same value: 'piercing')
                    [mffwus5oow8dhz0c6c8c] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.mffwus5oow8dhz0c6c8c}
                        damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.mffwus5oow8dhz0c6c8c.damage} (same value: '1d4-1')
                        damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.mffwus5oow8dhz0c6c8c.damageType} (same value: 'bludgeoning')
                    [n5bgp8d25xc2427g2vne] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.n5bgp8d25xc2427g2vne}
                        damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.n5bgp8d25xc2427g2vne.damage} (same value: '1d4+6')
                        damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.n5bgp8d25xc2427g2vne.damageType} (same value: 'slashing')
                    [n9lur0oc9f98majlo0uu] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.n9lur0oc9f98majlo0uu}
                        damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.n9lur0oc9f98majlo0uu.damage} (same value: '2d4+4')
                        damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.n9lur0oc9f98majlo0uu.damageType} (same value: 'bludgeoning')
                    [nhr37rdgmedrducn5kcj] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.nhr37rdgmedrducn5kcj}
                        damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.nhr37rdgmedrducn5kcj.damage} (same value: '1d6+3')
                        damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.nhr37rdgmedrducn5kcj.damageType} (same value: 'slashing')
                    [oew27s832xsj1tjbtpn1] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.oew27s832xsj1tjbtpn1}
                        damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.oew27s832xsj1tjbtpn1.damage} (same value: '1d8+5')
                        damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.oew27s832xsj1tjbtpn1.damageType} (same value: 'piercing')
                    [pyigzuwwtvnjxgi83v75] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.pyigzuwwtvnjxgi83v75}
                        damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.pyigzuwwtvnjxgi83v75.damage} (same value: '1d8+3')
                        damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.pyigzuwwtvnjxgi83v75.damageType} (same value: 'slashing')
                    [qau0tgypt6gxfp8w81os] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.qau0tgypt6gxfp8w81os}
                        damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.qau0tgypt6gxfp8w81os.damage} (same value: '2d8')
                        damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.qau0tgypt6gxfp8w81os.damageType} (same value: 'fire')
                    [r5qp9dx4h1gmq2ewymla8k] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.r5qp9dx4h1gmq2ewymla8k}
                        damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.r5qp9dx4h1gmq2ewymla8k.damage} (same value: '1d8')
                        damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.r5qp9dx4h1gmq2ewymla8k.damageType} (same value: 'poison')
                    [sb3xapn8vk2g1z6jxau9] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.sb3xapn8vk2g1z6jxau9}
                        damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.sb3xapn8vk2g1z6jxau9.damage} (same value: '1d6+2')
                        damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.sb3xapn8vk2g1z6jxau9.damageType} (same value: 'bludgeoning')
                    [sxS0UpVn7I8FkSkI] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.sxS0UpVn7I8FkSkI}
                        damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.sxS0UpVn7I8FkSkI.damage} (same value: '1d4')
                        damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.sxS0UpVn7I8FkSkI.damageType} (same value: 'slashing')
                    [wama9afgd4fcuzclapg2] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.wama9afgd4fcuzclapg2}
                        damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.wama9afgd4fcuzclapg2.damage} (same value: '1d8+4')
                        damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.wama9afgd4fcuzclapg2.damageType} (same value: 'slashing')
                    [wqi1b40h1dbn18jghm56] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.wqi1b40h1dbn18jghm56}
                        damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.wqi1b40h1dbn18jghm56.damage} (same value: '2d6+3')
                        damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.wqi1b40h1dbn18jghm56.damageType} (same value: 'slashing')
                    [ycg47tcvdpt4bfe6lgw7] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.ycg47tcvdpt4bfe6lgw7}
                        damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.ycg47tcvdpt4bfe6lgw7.damage} (same value: '2d8+5')
                        damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.ycg47tcvdpt4bfe6lgw7.damageType} (same value: 'bludgeoning')
                    8hjqc4iwsln4x1bo5805 : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.8hjqc4iwsln4x1bo5805}
                        damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.8hjqc4iwsln4x1bo5805.damage} (same value: '1d4+4')
                        damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.8hjqc4iwsln4x1bo5805.damageType} (same value: 'piercing')
                    [ympxj8bnlwnq26uomv6f] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.ympxj8bnlwnq26uomv6f}
                        damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.ympxj8bnlwnq26uomv6f.damage} (same value: '2d4+4')
                        damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.ympxj8bnlwnq26uomv6f.damageType} (same value: 'bludgeoning')
                    [z4jp1iimqzotwrz8bxzo] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.z4jp1iimqzotwrz8bxzo}
                        damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.z4jp1iimqzotwrz8bxzo.damage} (same value: '1d4+4')
                        damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.z4jp1iimqzotwrz8bxzo.damageType} (same value: 'piercing')
                    [zrbsmq7wkvso7aesmecb] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.zrbsmq7wkvso7aesmecb}
                        damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.zrbsmq7wkvso7aesmecb.damage} (same value: '2d8+5')
                        damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.zrbsmq7wkvso7aesmecb.damageType} (same value: 'slashing')
                    [zvd08hvrt38lb8ttwa2mp] : object {Book 1 - The Show Must Go On.items.[].system.damageRolls.zvd08hvrt38lb8ttwa2mp}
                        damage : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.zvd08hvrt38lb8ttwa2mp.damage} (same value: '1d6+3')
                        damageType : string {Book 1 - The Show Must Go On.items.[].system.damageRolls.zvd08hvrt38lb8ttwa2mp.damageType} (same value: 'piercing')
                [dexCap] : integer {Book 1 - The Show Must Go On.items.[].system.dexCap} (3 different values)
                    2 (x4)
                    4 (x2)
                    1 (x2)
                [duration] : object {Book 1 - The Show Must Go On.items.[].system.duration}
                    sustained : boolean {Book 1 - The Show Must Go On.items.[].system.duration.sustained} (2 different values)
                        False (x37)
                        True (x5)
                    value : string {Book 1 - The Show Must Go On.items.[].system.duration.value} (8 different values)
                        '' (x20)
                        '1 minute' (x7)
                        '10 minutes' (x4)
                        '1 hour' (x4)
                        'varies' (x3)
                        'until the start of your next turn' (x2)
                        '1 round or sustained up to 1 minute' (x1)
                        'until the next time you make your daily preparations' (x1)
                [equipped] : object {Book 1 - The Show Must Go On.items.[].system.equipped}
                    carryType : string {Book 1 - The Show Must Go On.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x25)
                        'held' (x15)
                    [handsHeld] : integer {Book 1 - The Show Must Go On.items.[].system.equipped.handsHeld} (3 different values)
                        0 (x22)
                        1 (x12)
                        2 (x3)
                    [inSlot] : boolean {Book 1 - The Show Must Go On.items.[].system.equipped.inSlot} (2 different values)
                        True (x9)
                        False (x2)
                    [invested] : empty
                [frequency] : object {Book 1 - The Show Must Go On.items.[].system.frequency}
                    max : integer {Book 1 - The Show Must Go On.items.[].system.frequency.max} (same value: 1)
                    per : string {Book 1 - The Show Must Go On.items.[].system.frequency.per} (2 different values)
                        'day' (x1)
                        'PT1M' (x1)
                    [value] : integer {Book 1 - The Show Must Go On.items.[].system.frequency.value} (same value: 1)
                [group] : string {Book 1 - The Show Must Go On.items.[].system.group} (12 different values)
                [hardness] : integer {Book 1 - The Show Must Go On.items.[].system.hardness} (2 different values)
                    0 (x38)
                    3 (x2)
                [heightening] : object {Book 1 - The Show Must Go On.items.[].system.heightening}
                    [damage] : object {Book 1 - The Show Must Go On.items.[].system.heightening.damage}
                        0 : string {Book 1 - The Show Must Go On.items.[].system.heightening.damage.0} (5 different values)
                            '1d4' (x4)
                            '1d8' (x4)
                            '2d6' (x2)
                            '1d6' (x1)
                            '1d12' (x1)
                    [interval] : integer {Book 1 - The Show Must Go On.items.[].system.heightening.interval} (same value: 1)
                    type : string {Book 1 - The Show Must Go On.items.[].system.heightening.type} (2 different values)
                        'interval' (x12)
                        'fixed' (x7)
                    [levels] : object {Book 1 - The Show Must Go On.items.[].system.heightening.levels}
                        [3] : object {Book 1 - The Show Must Go On.items.[].system.heightening.levels.3}
                            [range] : object {Book 1 - The Show Must Go On.items.[].system.heightening.levels.3.range}
                                value : string {Book 1 - The Show Must Go On.items.[].system.heightening.levels.3.range.value} (same value: 'touch')
                            target : object {Book 1 - The Show Must Go On.items.[].system.heightening.levels.3.target}
                                value : string {Book 1 - The Show Must Go On.items.[].system.heightening.levels.3.target.value} (3 different values)
                                    '5 creatures' (x3)
                                    '1 willing creature' (x1)
                                    '10 objects' (x1)
                        [6] : object {Book 1 - The Show Must Go On.items.[].system.heightening.levels.6}
                            target : object {Book 1 - The Show Must Go On.items.[].system.heightening.levels.6.target}
                                value : string {Book 1 - The Show Must Go On.items.[].system.heightening.levels.6.target.value} (2 different values)
                                    '5 creatures' (x1)
                                    'any number of objects' (x1)
                        [8] : object {Book 1 - The Show Must Go On.items.[].system.heightening.levels.8}
                            target : object {Book 1 - The Show Must Go On.items.[].system.heightening.levels.8.target}
                                value : string {Book 1 - The Show Must Go On.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
                [hp] : object {Book 1 - The Show Must Go On.items.[].system.hp}
                    max : integer {Book 1 - The Show Must Go On.items.[].system.hp.max} (2 different values)
                        0 (x38)
                        12 (x2)
                    value : integer {Book 1 - The Show Must Go On.items.[].system.hp.value} (2 different values)
                        0 (x38)
                        12 (x2)
                [item] : object {Book 1 - The Show Must Go On.items.[].system.item}
                    value : integer {Book 1 - The Show Must Go On.items.[].system.item.value} (same value: 0)
                [level] : object {Book 1 - The Show Must Go On.items.[].system.level}
                    value : integer {Book 1 - The Show Must Go On.items.[].system.level.value} (6 different values)
                        0 (x39)
                        1 (x28)
                        2 (x9)
                        3 (x4)
                        4 (x1)
                        5 (x1)
                [location] : object {Book 1 - The Show Must Go On.items.[].system.location}
                    [heightenedLevel] : integer {Book 1 - The Show Must Go On.items.[].system.location.heightenedLevel} (3 different values)
                        4 (x1)
                        3 (x1)
                        1 (x1)
                    [uses] : object {Book 1 - The Show Must Go On.items.[].system.location.uses}
                        max : integer {Book 1 - The Show Must Go On.items.[].system.location.uses.max} (same value: 3)
                        value : integer {Book 1 - The Show Must Go On.items.[].system.location.uses.value} (same value: 3)
                    value : string {Book 1 - The Show Must Go On.items.[].system.location.value} (7 different values)
                        'P6IbJGGscBwb0Kuy' (x11)
                        'oQVUQYLZSbOzdbRx' (x11)
                        'RVQyJE6Qk4ngMwfH' (x9)
                        'VTneIxzjqMPtSAZp' (x4)
                        'XNTq0RqLFZcAzxUn' (x4)
                        'RqsjlbJfjDXjttuD' (x2)
                        'R9WycjP9krAdeKQw' (x1)
                [material] : object {Book 1 - The Show Must Go On.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {Book 1 - The Show Must Go On.items.[].system.mod}
                    value : integer {Book 1 - The Show Must Go On.items.[].system.mod.value} (5 different values)
                        1 (x1)
                        12 (x1)
                        8 (x1)
                        6 (x1)
                        7 (x1)
                [overlays] : object {Book 1 - The Show Must Go On.items.[].system.overlays}
                    [37gy7l19tik74o4s] : object {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
                        name : string {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
                        overlayType : string {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
                        sort : integer {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
                            time : object {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
                            traits : object {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 1 - The Show Must Go On.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        'concentrate' (x1)
                                        'healing' (x1)
                                        'manipulate' (x1)
                                        'vitality' (x1)
                    [4gyp3qlsv5ywdyjq] : object {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq}
                        _id : string {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
                        name : string {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
                        overlayType : string {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
                        sort : integer {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                        system : object {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
                            damage : object {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                                0 : object {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                                    formula : string {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                                damage : object {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                                    0 : string {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
                                value : string {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
                            target : object {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
                                value : string {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
                            time : object {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
                                value : string {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
                            traits : object {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                                value : array<string> {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 1 - The Show Must Go On.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                        'concentrate' (x2)
                                        'manipulate' (x2)
                                        'void' (x2)
                    [7qdtetowq348s9oc] : object {Book 1 - The Show Must Go On.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {Book 1 - The Show Must Go On.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
                        overlayType : string {Book 1 - The Show Must Go On.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
                        sort : integer {Book 1 - The Show Must Go On.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {Book 1 - The Show Must Go On.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {Book 1 - The Show Must Go On.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {Book 1 - The Show Must Go On.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
                            time : object {Book 1 - The Show Must Go On.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {Book 1 - The Show Must Go On.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
                    [7vbvdrv2cl87sqta] : object {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
                        overlayType : string {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
                        sort : integer {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
                                value : integer {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
                            target : object {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
                            time : object {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
                            traits : object {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 1 - The Show Must Go On.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        'concentrate' (x1)
                                        'healing' (x1)
                                        'manipulate' (x1)
                                        'vitality' (x1)
                    [lfxcoz2d3f8j2zq1] : object {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
                        name : string {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
                        overlayType : string {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
                        sort : integer {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
                            target : object {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
                            time : object {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
                            traits : object {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 1 - The Show Must Go On.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        'concentrate' (x1)
                                        'healing' (x1)
                                        'manipulate' (x1)
                                        'vitality' (x1)
                    [pq7cxntbz4s8g5ik] : object {Book 1 - The Show Must Go On.items.[].system.overlays.pq7cxntbz4s8g5ik}
                        _id : string {Book 1 - The Show Must Go On.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
                        overlayType : string {Book 1 - The Show Must Go On.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
                        sort : integer {Book 1 - The Show Must Go On.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                        system : object {Book 1 - The Show Must Go On.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
                            range : object {Book 1 - The Show Must Go On.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
                                value : string {Book 1 - The Show Must Go On.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
                            time : object {Book 1 - The Show Must Go On.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
                                value : string {Book 1 - The Show Must Go On.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
                    [rvhoa43rqqqp8izn] : object {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn}
                        _id : string {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
                        overlayType : string {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
                        sort : integer {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                        system : object {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system}
                            area : object {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
                                type : string {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
                                value : integer {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                            range : object {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
                                value : string {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
                            target : object {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
                                value : string {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
                            time : object {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
                                value : string {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
                            traits : object {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
                                value : array<string> {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 1 - The Show Must Go On.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                        'concentrate' (x2)
                                        'manipulate' (x2)
                                        'void' (x2)
                    [z04svm1cvfcxtplb] : object {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb}
                        _id : string {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
                        name : string {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
                        overlayType : string {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
                        sort : integer {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                        system : object {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system}
                            damage : object {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
                                0 : object {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
                                    kinds : array<string> {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
                                value : string {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
                            target : object {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
                                value : string {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
                            time : object {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
                                value : string {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
                            traits : object {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
                                value : array<string> {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 1 - The Show Must Go On.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                        'concentrate' (x2)
                                        'manipulate' (x2)
                                        'void' (x2)
                [prepared] : object {Book 1 - The Show Must Go On.items.[].system.prepared}
                    [flexible] : boolean {Book 1 - The Show Must Go On.items.[].system.prepared.flexible} (same value: False)
                    value : string {Book 1 - The Show Must Go On.items.[].system.prepared.value} (4 different values)
                        'innate' (x3)
                        'prepared' (x2)
                        'focus' (x1)
                        'spontaneous' (x1)
                [price] : object {Book 1 - The Show Must Go On.items.[].system.price}
                    [per] : integer {Book 1 - The Show Must Go On.items.[].system.price.per} (same value: 10)
                    value : object {Book 1 - The Show Must Go On.items.[].system.price.value}
                        [gp] : integer {Book 1 - The Show Must Go On.items.[].system.price.value.gp} (9 different values)
                            2 (x6)
                            1 (x5)
                            3 (x1)
                            4 (x1)
                            160 (x1)
                            8 (x1)
                            5 (x1)
                            6 (x1)
                            14 (x1)
                        [sp] : integer {Book 1 - The Show Must Go On.items.[].system.price.value.sp} (2 different values)
                            1 (x8)
                            2 (x4)
                [proficiency] : object {Book 1 - The Show Must Go On.items.[].system.proficiency}
                    value : integer {Book 1 - The Show Must Go On.items.[].system.proficiency.value} (same value: 0)
                [proficient] : object {Book 1 - The Show Must Go On.items.[].system.proficient}
                    value : integer {Book 1 - The Show Must Go On.items.[].system.proficient.value} (same value: 0)
                [quantity] : integer {Book 1 - The Show Must Go On.items.[].system.quantity} (5 different values)
                    1 (x32)
                    2 (x3)
                    6 (x2)
                    4 (x2)
                    20 (x1)
                [range] : mixed
                    object {Book 1 - The Show Must Go On.items.[].system.range}
                        value : string {Book 1 - The Show Must Go On.items.[].system.range.value} (6 different values)
                            '30 feet' (x19)
                            '' (x8)
                            'touch' (x8)
                            '120 feet' (x3)
                            'varies' (x3)
                            '10 feet' (x1)
                    integer {Book 1 - The Show Must Go On.items.[].system.range} (2 different values)
                        30 (x1)
                        60 (x1)
                [reload] : object {Book 1 - The Show Must Go On.items.[].system.reload}
                    value : string {Book 1 - The Show Must Go On.items.[].system.reload.value} (3 different values)
                        '-' (x7)
                        '' (x5)
                        '0' (x1)
                [requirements] : string {Book 1 - The Show Must Go On.items.[].system.requirements} (same value: '')
                [runes] : object {Book 1 - The Show Must Go On.items.[].system.runes}
                    [potency] : integer {Book 1 - The Show Must Go On.items.[].system.runes.potency} (2 different values)
                        0 (x19)
                        1 (x2)
                    [property] : array<> {Book 1 - The Show Must Go On.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [reinforcing] : integer {Book 1 - The Show Must Go On.items.[].system.runes.reinforcing} (same value: 0)
                    [resilient] : integer {Book 1 - The Show Must Go On.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {Book 1 - The Show Must Go On.items.[].system.runes.striking} (2 different values)
                        0 (x12)
                        1 (x1)
                [showSlotlessLevels] : object {Book 1 - The Show Must Go On.items.[].system.showSlotlessLevels}
                    value : boolean {Book 1 - The Show Must Go On.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {Book 1 - The Show Must Go On.items.[].system.size} (same value: 'med')
                [slots] : object {Book 1 - The Show Must Go On.items.[].system.slots}
                    [slot0] : object {Book 1 - The Show Must Go On.items.[].system.slots.slot0}
                        max : integer {Book 1 - The Show Must Go On.items.[].system.slots.slot0.max} (same value: 4)
                        prepared : array<object> {Book 1 - The Show Must Go On.items.[].system.slots.slot0.prepared}
                            Length: min=4 max=4
                            Value type: object {Book 1 - The Show Must Go On.items.[].system.slots.slot0.prepared.[]}
                                id : string {Book 1 - The Show Must Go On.items.[].system.slots.slot0.prepared.[].id} (8 different values)
                                    '2xZ4X5acB3jgClxK' (x1)
                                    'EXjmjU5xlm1TFwaC' (x1)
                                    'wDRrVcHixCnzEoKP' (x1)
                                    'VEyP8fSTX0add6QY' (x1)
                                    'YFuvpXEpmgowoC5F' (x1)
                                    'jhiv1bNGRWubfflR' (x1)
                                    'pHsLPQ7PWAXdZLf9' (x1)
                                    'QynkowS7kvXSsl9p' (x1)
                    [slot1] : object {Book 1 - The Show Must Go On.items.[].system.slots.slot1}
                        max : integer {Book 1 - The Show Must Go On.items.[].system.slots.slot1.max} (3 different values)
                            4 (x2)
                            1 (x2)
                            3 (x1)
                        [prepared] : array<object> {Book 1 - The Show Must Go On.items.[].system.slots.slot1.prepared}
                            Length: min=4 max=4
                            Value type: object {Book 1 - The Show Must Go On.items.[].system.slots.slot1.prepared.[]}
                                id : string {Book 1 - The Show Must Go On.items.[].system.slots.slot1.prepared.[].id} (7 different values)
                                    'P0Ot04pv37nndxIv' (x2)
                                    'n1h8ccq7xbl9s2au' (x1)
                                    'tcBRJ3At758QJACB' (x1)
                                    'tJtsKScOiVbrJqmH' (x1)
                                    '6hkhqIqTBYSyq9Sg' (x1)
                                    'DvPGeEX2poysnmW7' (x1)
                                    'l02OsgPUJoxeqA6a' (x1)
                        [value] : integer {Book 1 - The Show Must Go On.items.[].system.slots.slot1.value} (2 different values)
                            3 (x2)
                            1 (x1)
                    [slot2] : object {Book 1 - The Show Must Go On.items.[].system.slots.slot2}
                        max : integer {Book 1 - The Show Must Go On.items.[].system.slots.slot2.max} (4 different values)
                            4 (x1)
                            3 (x1)
                            2 (x1)
                            1 (x1)
                        [prepared] : array<object> {Book 1 - The Show Must Go On.items.[].system.slots.slot2.prepared}
                            Length: min=3 max=4
                            Value type: object {Book 1 - The Show Must Go On.items.[].system.slots.slot2.prepared.[]}
                                id : string {Book 1 - The Show Must Go On.items.[].system.slots.slot2.prepared.[].id} (6 different values)
                                    'P0Ot04pv37nndxIv' (x2)
                                    'yq8XSPu1UkgwPdKT' (x1)
                                    'sLoBbYbHczOQqQgD' (x1)
                                    'ZAv9TC7EZdiuTLln' (x1)
                                    'WWPBVvECyz07iAjB' (x1)
                                    'ji64kowzCOQ3gHGb' (x1)
                        value : integer {Book 1 - The Show Must Go On.items.[].system.slots.slot2.value} (2 different values)
                            2 (x1)
                            1 (x1)
                    [slot3] : object {Book 1 - The Show Must Go On.items.[].system.slots.slot3}
                        max : integer {Book 1 - The Show Must Go On.items.[].system.slots.slot3.max} (same value: 5)
                        prepared : array<object> {Book 1 - The Show Must Go On.items.[].system.slots.slot3.prepared}
                            Length: min=5 max=5
                            Value type: object {Book 1 - The Show Must Go On.items.[].system.slots.slot3.prepared.[]}
                                id : string {Book 1 - The Show Must Go On.items.[].system.slots.slot3.prepared.[].id} (3 different values)
                                    'P0Ot04pv37nndxIv' (x3)
                                    '2xLKDWZ2b2IZJjjk' (x1)
                                    'wGFI98No3yMWusPi' (x1)
                [slug] : string {Book 1 - The Show Must Go On.items.[].system.slug} (83 different values)
                [speedPenalty] : integer {Book 1 - The Show Must Go On.items.[].system.speedPenalty} (2 different values)
                    -5 (x6)
                    0 (x4)
                [spell] : object {Book 1 - The Show Must Go On.items.[].system.spell}
                    _id : string {Book 1 - The Show Must Go On.items.[].system.spell._id} (same value: 'cheb5jDOUQawaqsH')
                    flags : object {Book 1 - The Show Must Go On.items.[].system.spell.flags}
                        core : object {Book 1 - The Show Must Go On.items.[].system.spell.flags.core}
                            sourceId : string {Book 1 - The Show Must Go On.items.[].system.spell.flags.core.sourceId} (same value: 'Compendium.pf2e.spells-srd.Item.rfZpqmj0AIIdkVIs')
                    img : string {Book 1 - The Show Must Go On.items.[].system.spell.img} (same value: 'icons/magic/life/cross-worn-green.webp')
                    name : string {Book 1 - The Show Must Go On.items.[].system.spell.name} (same value: 'Heal')
                    sort : integer {Book 1 - The Show Must Go On.items.[].system.spell.sort} (same value: 0)
                    system : object {Book 1 - The Show Must Go On.items.[].system.spell.system}
                        area : object {Book 1 - The Show Must Go On.items.[].system.spell.system.area}
                            details : string {Book 1 - The Show Must Go On.items.[].system.spell.system.area.details} (same value: 'varies')
                            type : string {Book 1 - The Show Must Go On.items.[].system.spell.system.area.type} (same value: 'emanation')
                            value : integer {Book 1 - The Show Must Go On.items.[].system.spell.system.area.value} (same value: 30)
                        cost : object {Book 1 - The Show Must Go On.items.[].system.spell.system.cost}
                            value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.cost.value} (same value: '')
                        counteraction : boolean {Book 1 - The Show Must Go On.items.[].system.spell.system.counteraction} (same value: False)
                        damage : object {Book 1 - The Show Must Go On.items.[].system.spell.system.damage}
                            0 : object {Book 1 - The Show Must Go On.items.[].system.spell.system.damage.0}
                                applyMod : boolean {Book 1 - The Show Must Go On.items.[].system.spell.system.damage.0.applyMod} (same value: False)
                                [category] : empty
                                formula : string {Book 1 - The Show Must Go On.items.[].system.spell.system.damage.0.formula} (same value: '1d8')
                                kinds : array<string> {Book 1 - The Show Must Go On.items.[].system.spell.system.damage.0.kinds}
                                    Length: min=2 max=2
                                    Value type: string {Book 1 - The Show Must Go On.items.[].system.spell.system.damage.0.kinds.[]} (2 different values)
                                        'damage' (x1)
                                        'healing' (x1)
                                materials : array<> {Book 1 - The Show Must Go On.items.[].system.spell.system.damage.0.materials}
                                    Length: min=0 max=0
                                    Value type: empty
                                type : string {Book 1 - The Show Must Go On.items.[].system.spell.system.damage.0.type} (same value: 'vitality')
                        defense : object {Book 1 - The Show Must Go On.items.[].system.spell.system.defense}
                            save : object {Book 1 - The Show Must Go On.items.[].system.spell.system.defense.save}
                                basic : boolean {Book 1 - The Show Must Go On.items.[].system.spell.system.defense.save.basic} (same value: True)
                                statistic : string {Book 1 - The Show Must Go On.items.[].system.spell.system.defense.save.statistic} (same value: 'fortitude')
                        description : object {Book 1 - The Show Must Go On.items.[].system.spell.system.description}
                            value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.description.value} (same value: '<p>You channel vitality energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>
                            <p><span class="action-glyph">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>
                            <p><span class="action-glyph">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you\'re healing a living creature, increase the Hit Points restored by 8</p>
                            <p><span class="action-glyph">3</span> <strong>(material, somatic, verbal)</strong> You disperse vitality energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>
                            <hr />
                            <p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>')
                        duration : object {Book 1 - The Show Must Go On.items.[].system.spell.system.duration}
                            sustained : boolean {Book 1 - The Show Must Go On.items.[].system.spell.system.duration.sustained} (same value: False)
                            value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.duration.value} (same value: '')
                        heightening : object {Book 1 - The Show Must Go On.items.[].system.spell.system.heightening}
                            damage : object {Book 1 - The Show Must Go On.items.[].system.spell.system.heightening.damage}
                                0 : string {Book 1 - The Show Must Go On.items.[].system.spell.system.heightening.damage.0} (same value: '1d8')
                            interval : integer {Book 1 - The Show Must Go On.items.[].system.spell.system.heightening.interval} (same value: 1)
                            type : string {Book 1 - The Show Must Go On.items.[].system.spell.system.heightening.type} (same value: 'interval')
                        level : object {Book 1 - The Show Must Go On.items.[].system.spell.system.level}
                            value : integer {Book 1 - The Show Must Go On.items.[].system.spell.system.level.value} (same value: 1)
                        location : object {Book 1 - The Show Must Go On.items.[].system.spell.system.location}
                            heightenedLevel : integer {Book 1 - The Show Must Go On.items.[].system.spell.system.location.heightenedLevel} (same value: 2)
                            value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.location.value} (same value: '')
                        overlays : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays}
                            37gy7l19tik74o4s : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s}
                                _id : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
                                name : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
                                overlayType : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
                                sort : integer {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                                system : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system}
                                    area : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.area}
                                        areaType : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.area.areaType} (same value: '')
                                        value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.area.value} (same value: '')
                                    damage : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage}
                                        0 : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0}
                                            formula : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
                                            kinds : array<string> {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                                Length: min=1 max=1
                                                Value type: string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
                                    [defense] : empty
                                    heightenedLevel : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightenedLevel}
                                    heightening : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening}
                                        damage : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                            0 : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
                                    range : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.range}
                                        value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
                                    time : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.time}
                                        value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
                                    traits : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits}
                                        value : array<string> {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value}
                                            Length: min=4 max=4
                                            Value type: string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                                'concentrate' (x1)
                                                'healing' (x1)
                                                'manipulate' (x1)
                                                'vitality' (x1)
                            7qdtetowq348s9oc : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc}
                                _id : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
                                overlayType : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
                                sort : integer {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                                system : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system}
                                    area : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.area}
                                        areaType : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.area.areaType} (same value: '')
                                        value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.area.value} (same value: '')
                                    heightenedLevel : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.heightenedLevel}
                                    range : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.range}
                                        value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
                                    time : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.time}
                                        value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
                            7vbvdrv2cl87sqta : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta}
                                _id : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
                                overlayType : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
                                sort : integer {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                                system : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system}
                                    heightenedLevel : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.heightenedLevel}
                                    range : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.range}
                                        value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
                                    target : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.target}
                                        value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
                                    time : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.time}
                                        value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
                                    traits : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits}
                                        value : array<string> {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                            Length: min=4 max=4
                                            Value type: string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                                'concentrate' (x1)
                                                'healing' (x1)
                                                'manipulate' (x1)
                                                'vitality' (x1)
                            lfxcoz2d3f8j2zq1 : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1}
                                _id : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
                                name : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
                                overlayType : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
                                sort : integer {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                                system : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system}
                                    area : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.area}
                                        areaType : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.area.areaType} (same value: '')
                                        value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.area.value} (same value: '')
                                    damage : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                        0 : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                            kinds : array<string> {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                                Length: min=1 max=1
                                                Value type: string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
                                    heightenedLevel : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.heightenedLevel}
                                    range : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                        value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
                                    target : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                        value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
                                    time : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                        value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
                                    traits : object {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                        value : array<string> {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                            Length: min=4 max=4
                                            Value type: string {Book 1 - The Show Must Go On.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                                'concentrate' (x1)
                                                'healing' (x1)
                                                'manipulate' (x1)
                                                'vitality' (x1)
                        publication : object {Book 1 - The Show Must Go On.items.[].system.spell.system.publication}
                            license : string {Book 1 - The Show Must Go On.items.[].system.spell.system.publication.license} (same value: 'OGL')
                            remaster : boolean {Book 1 - The Show Must Go On.items.[].system.spell.system.publication.remaster} (same value: False)
                            title : string {Book 1 - The Show Must Go On.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Core Rulebook')
                        range : object {Book 1 - The Show Must Go On.items.[].system.spell.system.range}
                            value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.range.value} (same value: 'varies')
                        requirements : string {Book 1 - The Show Must Go On.items.[].system.spell.system.requirements} (same value: '')
                        rules : ignored (Foundry rules object) {Book 1 - The Show Must Go On.items.[].system.spell.system.rules}
                        slug : string {Book 1 - The Show Must Go On.items.[].system.spell.system.slug} (same value: 'heal')
                        target : object {Book 1 - The Show Must Go On.items.[].system.spell.system.target}
                            value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.target.value} (same value: '1 willing living creature or 1 undead')
                        time : object {Book 1 - The Show Must Go On.items.[].system.spell.system.time}
                            value : string {Book 1 - The Show Must Go On.items.[].system.spell.system.time.value} (same value: '1 to 3')
                        traits : object {Book 1 - The Show Must Go On.items.[].system.spell.system.traits}
                            rarity : string {Book 1 - The Show Must Go On.items.[].system.spell.system.traits.rarity} (same value: 'common')
                            traditions : array<string> {Book 1 - The Show Must Go On.items.[].system.spell.system.traits.traditions}
                                Length: min=2 max=2
                                Value type: string {Book 1 - The Show Must Go On.items.[].system.spell.system.traits.traditions.[]} (2 different values)
                                    'divine' (x1)
                                    'primal' (x1)
                            value : array<string> {Book 1 - The Show Must Go On.items.[].system.spell.system.traits.value}
                                Length: min=3 max=3
                                Value type: string {Book 1 - The Show Must Go On.items.[].system.spell.system.traits.value.[]} (3 different values)
                                    'healing' (x1)
                                    'manipulate' (x1)
                                    'vitality' (x1)
                    type : string {Book 1 - The Show Must Go On.items.[].system.spell.type} (same value: 'spell')
                [spelldc] : object {Book 1 - The Show Must Go On.items.[].system.spelldc}
                    dc : integer {Book 1 - The Show Must Go On.items.[].system.spelldc.dc} (5 different values)
                        22 (x2)
                        19 (x2)
                        24 (x1)
                        20 (x1)
                        21 (x1)
                    mod : integer {Book 1 - The Show Must Go On.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {Book 1 - The Show Must Go On.items.[].system.spelldc.value} (5 different values)
                        14 (x2)
                        11 (x2)
                        17 (x1)
                        12 (x1)
                        9 (x1)
                    [item] : integer {Book 1 - The Show Must Go On.items.[].system.spelldc.item} (same value: 0)
                [splashDamage] : object {Book 1 - The Show Must Go On.items.[].system.splashDamage}
                    value : integer {Book 1 - The Show Must Go On.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {Book 1 - The Show Must Go On.items.[].system.stackGroup} (same value: 'arrows')
                [strength] : integer {Book 1 - The Show Must Go On.items.[].system.strength} (3 different values)
                    2 (x4)
                    0 (x2)
                    3 (x2)
                [target] : object {Book 1 - The Show Must Go On.items.[].system.target}
                    value : string {Book 1 - The Show Must Go On.items.[].system.target.value} (13 different values)
                [time] : object {Book 1 - The Show Must Go On.items.[].system.time}
                    value : string {Book 1 - The Show Must Go On.items.[].system.time.value} (5 different values)
                        '2' (x33)
                        '1 to 3' (x3)
                        '1' (x2)
                        '3' (x2)
                        '1 minute' (x2)
                [tradition] : object {Book 1 - The Show Must Go On.items.[].system.tradition}
                    value : string {Book 1 - The Show Must Go On.items.[].system.tradition.value} (4 different values)
                        'primal' (x3)
                        'divine' (x2)
                        'occult' (x1)
                        'arcane' (x1)
                [traits] : object {Book 1 - The Show Must Go On.items.[].system.traits}
                    rarity : string {Book 1 - The Show Must Go On.items.[].system.traits.rarity} (2 different values)
                        'common' (x221)
                        'uncommon' (x4)
                    value : array<string> {Book 1 - The Show Must Go On.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {Book 1 - The Show Must Go On.items.[].system.traits.value.[]} (72 different values)
                    [integrated] : empty
                    [traditions] : array<string> {Book 1 - The Show Must Go On.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Book 1 - The Show Must Go On.items.[].system.traits.traditions.[]} (4 different values)
                            'primal' (x27)
                            'arcane' (x24)
                            'divine' (x23)
                            'occult' (x19)
                [usage] : object {Book 1 - The Show Must Go On.items.[].system.usage}
                    value : string {Book 1 - The Show Must Go On.items.[].system.usage.value} (6 different values)
                        'held-in-one-hand' (x21)
                        'worn' (x3)
                        'held-in-two-hands' (x2)
                        'wornclothing' (x2)
                        'wornheadwear' (x1)
                        'held-in-one-plus-hands' (x1)
                [uses] : object {Book 1 - The Show Must Go On.items.[].system.uses}
                    autoDestroy : boolean {Book 1 - The Show Must Go On.items.[].system.uses.autoDestroy} (2 different values)
                        False (x1)
                        True (x1)
                    max : integer {Book 1 - The Show Must Go On.items.[].system.uses.max} (same value: 1)
                    value : integer {Book 1 - The Show Must Go On.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {Book 1 - The Show Must Go On.items.[].system.weaponType}
                    value : string {Book 1 - The Show Must Go On.items.[].system.weaponType.value} (2 different values)
                        'melee' (x48)
                        'ranged' (x8)
            type : string {Book 1 - The Show Must Go On.items.[].type} (10 different values)
                'action' (x87)
                'melee' (x56)
                'spell' (x42)
                'equipment' (x15)
                'weapon' (x13)
                'armor' (x8)
                'spellcastingEntry' (x7)
                'lore' (x5)
                'consumable' (x2)
                'shield' (x2)
            [flags] : object {Book 1 - The Show Must Go On.items.[].flags}
                pf2e : object {Book 1 - The Show Must Go On.items.[].flags.pf2e}
                    linkedWeapon : string {Book 1 - The Show Must Go On.items.[].flags.pf2e.linkedWeapon} (13 different values)
    name : string {Book 1 - The Show Must Go On.name} (all different values)
    system : object {Book 1 - The Show Must Go On.system}
        [abilities] : object {Book 1 - The Show Must Go On.system.abilities}
            cha : object {Book 1 - The Show Must Go On.system.abilities.cha}
                mod : integer {Book 1 - The Show Must Go On.system.abilities.cha.mod} (9 different values)
                    1 (x7)
                    2 (x5)
                    -1 (x4)
                    -2 (x4)
                    0 (x2)
                    -4 (x2)
                    5 (x1)
                    3 (x1)
                    4 (x1)
            con : object {Book 1 - The Show Must Go On.system.abilities.con}
                mod : integer {Book 1 - The Show Must Go On.system.abilities.con.mod} (5 different values)
                    2 (x11)
                    3 (x7)
                    4 (x4)
                    1 (x4)
                    0 (x1)
            dex : object {Book 1 - The Show Must Go On.system.abilities.dex}
                mod : integer {Book 1 - The Show Must Go On.system.abilities.dex.mod} (7 different values)
                    1 (x6)
                    3 (x6)
                    2 (x5)
                    0 (x4)
                    4 (x3)
                    5 (x2)
                    -5 (x1)
            int : object {Book 1 - The Show Must Go On.system.abilities.int}
                mod : integer {Book 1 - The Show Must Go On.system.abilities.int.mod} (6 different values)
                    -4 (x7)
                    1 (x7)
                    0 (x5)
                    -5 (x4)
                    -1 (x3)
                    2 (x1)
            str : object {Book 1 - The Show Must Go On.system.abilities.str}
                mod : integer {Book 1 - The Show Must Go On.system.abilities.str.mod} (8 different values)
                    3 (x11)
                    2 (x8)
                    5 (x2)
                    4 (x2)
                    1 (x1)
                    0 (x1)
                    -2 (x1)
                    -1 (x1)
            wis : object {Book 1 - The Show Must Go On.system.abilities.wis}
                mod : integer {Book 1 - The Show Must Go On.system.abilities.wis.mod} (5 different values)
                    2 (x11)
                    1 (x8)
                    0 (x5)
                    4 (x2)
                    5 (x1)
        attributes : object {Book 1 - The Show Must Go On.system.attributes}
            ac : object {Book 1 - The Show Must Go On.system.attributes.ac}
                [details] : string {Book 1 - The Show Must Go On.system.attributes.ac.details} (3 different values)
                    '' (x24)
                    '21 with shield raised' (x2)
                    '(19 while inhabiting a body)' (x1)
                value : integer {Book 1 - The Show Must Go On.system.attributes.ac.value} (11 different values)
            [allSaves] : object {Book 1 - The Show Must Go On.system.attributes.allSaves}
                value : string {Book 1 - The Show Must Go On.system.attributes.allSaves.value} (3 different values)
                    '' (x25)
                    '+2 circumstance vs. disarm' (x1)
                    '+2 circumstance to Fortitude and Reflex vs. Shove or Trip' (x1)
            hp : object {Book 1 - The Show Must Go On.system.attributes.hp}
                details : string {Book 1 - The Show Must Go On.system.attributes.hp.details} (2 different values)
                    '' (x28)
                    'void healing' (x2)
                max : integer {Book 1 - The Show Must Go On.system.attributes.hp.max} (17 different values)
                temp : integer {Book 1 - The Show Must Go On.system.attributes.hp.temp} (same value: 0)
                value : integer {Book 1 - The Show Must Go On.system.attributes.hp.value} (17 different values)
                [tempmax] : integer {Book 1 - The Show Must Go On.system.attributes.hp.tempmax} (same value: 0)
            [hardness] : integer {Book 1 - The Show Must Go On.system.attributes.hardness} (3 different values)
                11 (x1)
                1 (x1)
                5 (x1)
            [hasHealth] : boolean {Book 1 - The Show Must Go On.system.attributes.hasHealth} (same value: True)
            [immunities] : array<object> {Book 1 - The Show Must Go On.system.attributes.immunities}
                Length: min=0 max=5
                Value type: object {Book 1 - The Show Must Go On.system.attributes.immunities.[]}
                    type : string {Book 1 - The Show Must Go On.system.attributes.immunities.[].type} (11 different values)
            [resistances] : array<object> {Book 1 - The Show Must Go On.system.attributes.resistances}
                Length: min=1 max=3
                Value type: object {Book 1 - The Show Must Go On.system.attributes.resistances.[]}
                    [exceptions] : array<string> {Book 1 - The Show Must Go On.system.attributes.resistances.[].exceptions}
                        Length: min=1 max=1
                        Value type: string {Book 1 - The Show Must Go On.system.attributes.resistances.[].exceptions.[]} (2 different values)
                            'bludgeoning' (x1)
                            'adamantine' (x1)
                    type : string {Book 1 - The Show Must Go On.system.attributes.resistances.[].type} (8 different values)
                        'electricity' (x2)
                        'poison' (x2)
                        'physical' (x2)
                        'cold' (x1)
                        'piercing' (x1)
                        'slashing' (x1)
                        'mental' (x1)
                        'fire' (x1)
                    value : integer {Book 1 - The Show Must Go On.system.attributes.resistances.[].value} (3 different values)
                        5 (x8)
                        3 (x2)
                        8 (x1)
            [speed] : object {Book 1 - The Show Must Go On.system.attributes.speed}
                otherSpeeds : array<object> {Book 1 - The Show Must Go On.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {Book 1 - The Show Must Go On.system.attributes.speed.otherSpeeds.[]}
                        type : string {Book 1 - The Show Must Go On.system.attributes.speed.otherSpeeds.[].type} (3 different values)
                            'climb' (x2)
                            'burrow' (x2)
                            'swim' (x1)
                        value : integer {Book 1 - The Show Must Go On.system.attributes.speed.otherSpeeds.[].value} (4 different values)
                            15 (x2)
                            30 (x1)
                            5 (x1)
                            20 (x1)
                value : integer {Book 1 - The Show Must Go On.system.attributes.speed.value} (4 different values)
                    25 (x14)
                    30 (x9)
                    20 (x3)
                    35 (x1)
            [stealth] : object {Book 1 - The Show Must Go On.system.attributes.stealth}
                details : string {Book 1 - The Show Must Go On.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
                value : integer {Book 1 - The Show Must Go On.system.attributes.stealth.value} (3 different values)
                    13 (x1)
                    12 (x1)
                    10 (x1)
            [weaknesses] : array<object> {Book 1 - The Show Must Go On.system.attributes.weaknesses}
                Length: min=1 max=3
                Value type: object {Book 1 - The Show Must Go On.system.attributes.weaknesses.[]}
                    type : string {Book 1 - The Show Must Go On.system.attributes.weaknesses.[].type} (6 different values)
                        'holy' (x4)
                        'sonic' (x2)
                        'area-damage' (x1)
                        'splash-damage' (x1)
                        'electricity' (x1)
                        'cold-iron' (x1)
                    value : integer {Book 1 - The Show Must Go On.system.attributes.weaknesses.[].value} (5 different values)
                        3 (x3)
                        5 (x3)
                        4 (x2)
                        10 (x1)
                        6 (x1)
        details : object {Book 1 - The Show Must Go On.system.details}
            [blurb] : string {Book 1 - The Show Must Go On.system.details.blurb} (14 different values)
            [languages] : object {Book 1 - The Show Must Go On.system.details.languages}
                details : string {Book 1 - The Show Must Go On.system.details.languages.details} (4 different values)
                    '' (x24)
                    '(can speak pre-recorded phrases only)' (x1)
                    'speak with animals' (x1)
                    'telepathy 100 feet' (x1)
                value : array<string> {Book 1 - The Show Must Go On.system.details.languages.value}
                    Length: min=0 max=4
                    Value type: string {Book 1 - The Show Must Go On.system.details.languages.value.[]} (9 different values)
                        'common' (x11)
                        'draconic' (x4)
                        'sakvroth' (x3)
                        'chthonian' (x2)
                        'halfling' (x1)
                        'wildsong' (x1)
                        'dwarven' (x1)
                        'necril' (x1)
                        'empyrean' (x1)
            level : object {Book 1 - The Show Must Go On.system.details.level}
                value : integer {Book 1 - The Show Must Go On.system.details.level.value} (7 different values)
                    2 (x11)
                    3 (x9)
                    5 (x3)
                    4 (x3)
                    1 (x2)
                    -1 (x1)
                    0 (x1)
            [privateNotes] : string {Book 1 - The Show Must Go On.system.details.privateNotes} (same value: '')
            [publicNotes] : string {Book 1 - The Show Must Go On.system.details.publicNotes} (10 different values)
            publication : object {Book 1 - The Show Must Go On.system.details.publication}
                license : string {Book 1 - The Show Must Go On.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {Book 1 - The Show Must Go On.system.details.publication.remaster} (same value: False)
                title : string {Book 1 - The Show Must Go On.system.details.publication.title} (same value: 'Pathfinder #151: The Show Must Go On')
            [description] : string {Book 1 - The Show Must Go On.system.details.description} (3 different values)
                '<p>The ceiling is unstable, and any Medium or larger creature that approaches within 5 feet of the collapsed tunnel triggers a cave-in.</p>' (x1)
                '<p>Four magical plants inside the wagon release hallucinogenic pollen when disturbed.</p>' (x1)
                '<p>A trip wire strung 4 feet above the ground releases a branch studded with envenomed thorns.</p>' (x1)
            [disable] : string {Book 1 - The Show Must Go On.system.details.disable} (3 different values)
                '<p>@Check[thievery|dc:21|name:Prop Up Ceiling] (trained) to prop up the ceiling in key locations prior to the cave-in.</p>' (x1)
                '<p>@Check[thievery|dc:18|name:Remove Pollen Pod] (trained) to carefully remove a pollen pod or @Check[nature|dc:18|name:Prevent Pod Burst] (trained) to prevent a pod from bursting.</p>' (x1)
                '<p>@Check[thievery|dc:18|name:Remove Trip Wire] (trained) to remove the trip wire.</p>' (x1)
            [isComplex] : boolean {Book 1 - The Show Must Go On.system.details.isComplex} (2 different values)
                False (x2)
                True (x1)
            [reset] : string {Book 1 - The Show Must Go On.system.details.reset} (2 different values)
                '' (x2)
                '<p>The trap resets after 1 hour, when the pods have regrown additional pollen. If all the pods are removed or disabled, the trap doesn\'t reset.</p>' (x1)
            [routine] : string {Book 1 - The Show Must Go On.system.details.routine} (2 different values)
                '' (x2)
                '<p>(4 actions) The trap loses 1 action each turn for each removed or disabled pollen pod. The trap doesn\'t take a multiple attack penalty.</p>' (x1)
        [initiative] : object {Book 1 - The Show Must Go On.system.initiative}
            statistic : string {Book 1 - The Show Must Go On.system.initiative.statistic} (same value: 'perception')
        [perception] : object {Book 1 - The Show Must Go On.system.perception}
            details : string {Book 1 - The Show Must Go On.system.perception.details} (2 different values)
                '' (x26)
                'keen eyes' (x1)
            mod : integer {Book 1 - The Show Must Go On.system.perception.mod} (10 different values)
                7 (x5)
                6 (x5)
                9 (x3)
                11 (x3)
                8 (x3)
                4 (x2)
                12 (x2)
                10 (x2)
                13 (x1)
                5 (x1)
            senses : array<object> {Book 1 - The Show Must Go On.system.perception.senses}
                Length: min=0 max=2
                Value type: object {Book 1 - The Show Must Go On.system.perception.senses.[]}
                    [acuity] : string {Book 1 - The Show Must Go On.system.perception.senses.[].acuity} (2 different values)
                        'imprecise' (x8)
                        'precise' (x1)
                    [range] : integer {Book 1 - The Show Must Go On.system.perception.senses.[].range} (2 different values)
                        30 (x8)
                        60 (x1)
                    type : string {Book 1 - The Show Must Go On.system.perception.senses.[].type} (4 different values)
                        'darkvision' (x10)
                        'scent' (x8)
                        'low-light-vision' (x7)
                        'motion-sense' (x1)
            [vision] : boolean {Book 1 - The Show Must Go On.system.perception.vision} (same value: False)
        [resources] : object {Book 1 - The Show Must Go On.system.resources}
            [focus] : object {Book 1 - The Show Must Go On.system.resources.focus}
                max : integer {Book 1 - The Show Must Go On.system.resources.focus.max} (same value: 1)
                value : integer {Book 1 - The Show Must Go On.system.resources.focus.value} (same value: 1)
        saves : object {Book 1 - The Show Must Go On.system.saves}
            fortitude : object {Book 1 - The Show Must Go On.system.saves.fortitude}
                saveDetail : string {Book 1 - The Show Must Go On.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {Book 1 - The Show Must Go On.system.saves.fortitude.value} (9 different values)
                    9 (x10)
                    8 (x5)
                    11 (x4)
                    12 (x3)
                    10 (x3)
                    7 (x2)
                    5 (x1)
                    13 (x1)
                    15 (x1)
            reflex : object {Book 1 - The Show Must Go On.system.saves.reflex}
                saveDetail : string {Book 1 - The Show Must Go On.system.saves.reflex.saveDetail} (same value: '')
                value : integer {Book 1 - The Show Must Go On.system.saves.reflex.value} (11 different values)
            will : object {Book 1 - The Show Must Go On.system.saves.will}
                saveDetail : string {Book 1 - The Show Must Go On.system.saves.will.saveDetail} (same value: '')
                value : integer {Book 1 - The Show Must Go On.system.saves.will.value} (11 different values)
        [skills] : object {Book 1 - The Show Must Go On.system.skills}
            [acrobatics] : object {Book 1 - The Show Must Go On.system.skills.acrobatics}
                base : integer {Book 1 - The Show Must Go On.system.skills.acrobatics.base} (9 different values)
                    6 (x4)
                    8 (x3)
                    14 (x2)
                    7 (x2)
                    10 (x1)
                    3 (x1)
                    9 (x1)
                    11 (x1)
                    5 (x1)
            [arcana] : object {Book 1 - The Show Must Go On.system.skills.arcana}
                base : integer {Book 1 - The Show Must Go On.system.skills.arcana.base} (2 different values)
                    10 (x1)
                    6 (x1)
            [athletics] : object {Book 1 - The Show Must Go On.system.skills.athletics}
                base : integer {Book 1 - The Show Must Go On.system.skills.athletics.base} (8 different values)
                    6 (x6)
                    9 (x6)
                    10 (x3)
                    5 (x2)
                    13 (x2)
                    7 (x2)
                    8 (x1)
                    11 (x1)
                [special] : array<object> {Book 1 - The Show Must Go On.system.skills.athletics.special}
                    Length: min=1 max=1
                    Value type: object {Book 1 - The Show Must Go On.system.skills.athletics.special.[]}
                        base : integer {Book 1 - The Show Must Go On.system.skills.athletics.special.[].base} (3 different values)
                            7 (x1)
                            13 (x1)
                            15 (x1)
                        label : string {Book 1 - The Show Must Go On.system.skills.athletics.special.[].label} (2 different values)
                            'to Jump' (x2)
                            'to disarm' (x1)
                        predicate : array<string|object> {Book 1 - The Show Must Go On.system.skills.athletics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: mixed
                                string {Book 1 - The Show Must Go On.system.skills.athletics.special.[].predicate.[]} (same value: 'action:disarm')
                                object {Book 1 - The Show Must Go On.system.skills.athletics.special.[].predicate.[]}
                                    or : array<string> {Book 1 - The Show Must Go On.system.skills.athletics.special.[].predicate.[].or}
                                        Length: min=2 max=2
                                        Value type: string {Book 1 - The Show Must Go On.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values)
                                            'action:high-jump' (x2)
                                            'action:long-jump' (x2)
            [crafting] : object {Book 1 - The Show Must Go On.system.skills.crafting}
                base : integer {Book 1 - The Show Must Go On.system.skills.crafting.base} (2 different values)
                    6 (x1)
                    4 (x1)
            [deception] : object {Book 1 - The Show Must Go On.system.skills.deception}
                base : integer {Book 1 - The Show Must Go On.system.skills.deception.base} (5 different values)
                    3 (x1)
                    14 (x1)
                    8 (x1)
                    7 (x1)
                    5 (x1)
                [special] : array<object> {Book 1 - The Show Must Go On.system.skills.deception.special}
                    Length: min=1 max=1
                    Value type: object {Book 1 - The Show Must Go On.system.skills.deception.special.[]}
                        base : integer {Book 1 - The Show Must Go On.system.skills.deception.special.[].base} (same value: 10)
                        label : string {Book 1 - The Show Must Go On.system.skills.deception.special.[].label} (same value: 'to impersonate while inhabiting a body')
                        predicate : array<string> {Book 1 - The Show Must Go On.system.skills.deception.special.[].predicate}
                            Length: min=2 max=2
                            Value type: string {Book 1 - The Show Must Go On.system.skills.deception.special.[].predicate.[]} (2 different values)
                                'action:impersonate' (x1)
                                'inhabit-body' (x1)
            [diplomacy] : object {Book 1 - The Show Must Go On.system.skills.diplomacy}
                base : integer {Book 1 - The Show Must Go On.system.skills.diplomacy.base} (3 different values)
                    7 (x2)
                    14 (x1)
                    8 (x1)
            [intimidation] : object {Book 1 - The Show Must Go On.system.skills.intimidation}
                base : integer {Book 1 - The Show Must Go On.system.skills.intimidation.base} (7 different values)
                    3 (x2)
                    8 (x2)
                    13 (x1)
                    7 (x1)
                    6 (x1)
                    5 (x1)
                    9 (x1)
            [nature] : object {Book 1 - The Show Must Go On.system.skills.nature}
                base : integer {Book 1 - The Show Must Go On.system.skills.nature.base} (3 different values)
                    9 (x1)
                    6 (x1)
                    11 (x1)
            [performance] : object {Book 1 - The Show Must Go On.system.skills.performance}
                base : integer {Book 1 - The Show Must Go On.system.skills.performance.base} (4 different values)
                    7 (x2)
                    5 (x1)
                    6 (x1)
                    8 (x1)
            [religion] : object {Book 1 - The Show Must Go On.system.skills.religion}
                base : integer {Book 1 - The Show Must Go On.system.skills.religion.base} (2 different values)
                    9 (x2)
                    15 (x1)
            [society] : object {Book 1 - The Show Must Go On.system.skills.society}
                base : integer {Book 1 - The Show Must Go On.system.skills.society.base} (same value: 3)
            [stealth] : object {Book 1 - The Show Must Go On.system.skills.stealth}
                base : integer {Book 1 - The Show Must Go On.system.skills.stealth.base} (7 different values)
                    8 (x5)
                    6 (x2)
                    14 (x1)
                    10 (x1)
                    7 (x1)
                    9 (x1)
                    11 (x1)
                [special] : array<object> {Book 1 - The Show Must Go On.system.skills.stealth.special}
                    Length: min=1 max=1
                    Value type: object {Book 1 - The Show Must Go On.system.skills.stealth.special.[]}
                        base : integer {Book 1 - The Show Must Go On.system.skills.stealth.special.[].base} (same value: 14)
                        label : string {Book 1 - The Show Must Go On.system.skills.stealth.special.[].label} (same value: 'in dim light or darker')
                        predicate : array<object> {Book 1 - The Show Must Go On.system.skills.stealth.special.[].predicate}
                            Length: min=1 max=1
                            Value type: object {Book 1 - The Show Must Go On.system.skills.stealth.special.[].predicate.[]}
                                or : array<string> {Book 1 - The Show Must Go On.system.skills.stealth.special.[].predicate.[].or}
                                    Length: min=2 max=2
                                    Value type: string {Book 1 - The Show Must Go On.system.skills.stealth.special.[].predicate.[].or.[]} (2 different values)
                                        'lighting:dim-light' (x1)
                                        'lighting:darkness' (x1)
            [survival] : object {Book 1 - The Show Must Go On.system.skills.survival}
                base : integer {Book 1 - The Show Must Go On.system.skills.survival.base} (4 different values)
                    9 (x2)
                    6 (x2)
                    5 (x2)
                    11 (x1)
            [thievery] : object {Book 1 - The Show Must Go On.system.skills.thievery}
                base : integer {Book 1 - The Show Must Go On.system.skills.thievery.base} (5 different values)
                    3 (x1)
                    14 (x1)
                    9 (x1)
                    7 (x1)
                    8 (x1)
        traits : object {Book 1 - The Show Must Go On.system.traits}
            rarity : string {Book 1 - The Show Must Go On.system.traits.rarity} (3 different values)
                'common' (x16)
                'unique' (x11)
                'uncommon' (x3)
            size : object {Book 1 - The Show Must Go On.system.traits.size}
                value : string {Book 1 - The Show Must Go On.system.traits.size.value} (3 different values)
                    'med' (x23)
                    'sm' (x4)
                    'lg' (x3)
            value : array<string> {Book 1 - The Show Must Go On.system.traits.value}
                Length: min=1 max=5
                Value type: string {Book 1 - The Show Must Go On.system.traits.value.[]} (23 different values)
        [creatureType] : string {Book 1 - The Show Must Go On.system.creatureType} (same value: '')
        [statusEffects] : array<> {Book 1 - The Show Must Go On.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
    type : string {Book 1 - The Show Must Go On.type} (2 different values)
        'npc' (x27)
        'hazard' (x3)